> Forest of True Sight > Questions & Answers Reload this Page Obby tank (which weapon)
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Old Dec 01, 2007, 06:38 PM // 18:38   #21
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Originally Posted by Zeek Aran
And for Aatxes being the only thing a tank is needed for... The Four Horseman. That many terrorwebs and you think you don't need a tank?
For the groups I've completed UW with, the closest thing to a tank would be a paragon. I don't think we had any melee.

Still, what do terrorwebs have to do with this? Prot spirit and SoA, two skills a prot monk brings anyway. No need to have a full character (2 in case of four horsemen due to two groups) waste spots in group. Hopefully your entire party isn't standing inside their AoE.

The only difficult thing about four horsemen is for monks to stay in range of NPC, but out of range of hexes. Divert hexes and dwayna's kiss really pays off there.

No, tanks are wasted spot. Warriors are much better. They do the tanking - and damage. After all, that's why prot monks are there.

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Which will work better in Slaver's Exile HM? Aegis and weakness when enchants and conditions are removable, or one single character, bonded and getting all the heals, taking all the damage and letting the other five players do damage?
Most dangerous enchant removal comes from well of profane and spirits of disenchantment. They make a obsidian tank single point of failure. If first nuke isn't successful, you'll be hurting. This is what most parties wipe on.
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Old Dec 01, 2007, 06:52 PM // 18:52   #22
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Originally Posted by Quaker
As for those who say a "tank" is not usually needed, I would have to agree. A good compromise is an "Obsidian Warrior" - a warrior using Adrenaline attack skills and ele defense skills. In that case, +30 HP is more useful than 20% longer enchants, and the need for +5 energy depends upon whether or not you actually need more energy. When I play my warrior I carry both a 15^50 sword and a +5 energy sword and switch as required. But, it's always a balancing act between energy use, survivability, damage output, etc. - and, of course, the make-up of the rest of the party has to be considered too. (An Obsitank is not much use to a B/P group for example.)
So a good build would be all of the usual attack skills but include [skill]obsidian flesh[/skill] and perhaps [skill]sliver armor[/skill] or [skill]armor of earth[/skill] or [skill]dolyak signet[/skill]

and how would i go about balancing Earth magic, Str and Axe mastery which would need the highest attribute etc...
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Old Dec 01, 2007, 07:26 PM // 19:26   #23
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Originally Posted by Pure Trex
..and how would i go about balancing Earth magic, Str and Axe mastery which would need the highest attribute etc...
Yes, well, that's the trick isn't it.

But, as a starting point - I assume you are using a strength shield. You only need enough in strength to meet the shield's requirement (9?). The extra armor penetration you would get from increased strength would not make a lot of difference. (Armor of Earth would be better than Dolyak Signet). Beyond that you would want to balance Axe Mastery for damage versus Earth Magic for defense.
A useful thing to do is to look up the skills on a Wiki, to see how much difference a change in attribute makes. My warrior has Strength 9 (minor rune), Swordsmanship 14 (minor rune), and Earth Magic 10, but I only just started using that build so things are subject to change without notice (or reason )

Last edited by Quaker; Dec 01, 2007 at 07:37 PM // 19:37..
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Old Dec 01, 2007, 07:45 PM // 19:45   #24
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Originally Posted by Quaker
Yes, well, that's the trick isn't it.

But, as a starting point - I assume you are using a strength shield. You only need enough in strength to meet the shield's requirement (9?). The extra armor penetration you would get from increased strength would not make a lot of difference. (Armor of Earth would be better than Dolyak Signet). Beyond that you would want to balance Axe Mastery for damage versus Earth Magic for defense.
A useful thing to do is to look up the skills on a Wiki, to see how much difference a change in attribute makes. My warrior has Strength 9 (minor rune), Swordsmanship 14 (minor rune), and Earth Magic 10, but I only just started using that build so things are subject to change without notice (or reason )
And what build would you suggest for sword or axe.
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Old Dec 01, 2007, 08:10 PM // 20:10   #25
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Originally Posted by Pure Trex
And what build would you suggest for sword or axe.
I would like to point out that without elite skill, your damage output would be quite low.

If you want to compromise, i suggest (but dont advice you to use):

Axe (Zealous, +30hp, 15^50)
Shield (tactics)

Cyclone Axe
Executioners
Dismember
Watch yourself/Armor of earth
Obsidian flesh.
Glyph of swiftness.
Stoneflesh Aura/Bonnetis defence.
Res sig

10+1 tactics
11+1+1 Axe
10 earth
1 strenght
no points in air, btw.

Use cyclone to charge up energy and adrenaline to afford earth spells. Use ghyph of swiftness to speed up recharge of obsidian.

you are now more usefull that vanilla stonesflesh tank, but you still have one issue: this build will be scorned on in elite areas. /becuase people there want full obsidian tank/
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